Tag Archives: gdi

Double buffering with a back buffer in VC++

A common problem when drawing with GDI in VC++ is that the screen might flicker when you’re doing a lot of drawing. This problem can be overcome by drawing on a so called back buffer. The back buffer is then drawn at once. I’ve created a Win32 project in VC++ to demonstrate this. The first [...]

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Generating a random color in C#

Always wanted to have your own random color generator in C#? This snippet shows you how to do it.

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